Quantitative Literacy: An interview with Wharton Professor Dr. Peter Fader Chapter 5 of my upcoming book, Freemium Economics, is dedicated entirely to lifetime customer value. In researching this chapter, the… August 8, 2013
The role of LTV in freemium Lifetime Customer Value is probably the most fundamental conceptual struggle for freemium app developers. And while calculating LTV and integrating… August 5, 2013
Can Zynga bounce back? Zynga’s Q2 earnings filing was abysmal: the company reported that its bookings – a non-GAAP accounting convention that recognizes revenue… July 29, 2013
The logic and sorcery behind mobile game company valuations Two fairly significant events took place recently that have shed light on the byzantine process of valuing a gaming company.… July 17, 2013
Alternative financing schemes for mobile gaming companies The recent debate around the appropriateness of venture capital financing for gaming companies has obliquely referred to alternative financing schemes… July 1, 2013
What’s the consensus on VC financing for gaming? Techcrunch recently questioned the appropriateness of venture capital investment in gaming companies; it suggested that alternative financing models – such… June 24, 2013
How much money is Candy Crush Saga making? Edit: Please note that the original publication date of this article is June 17, 2013 Last week, King, the developer… June 17, 2013
The Hidden Costs of A/B Testing Some interesting insight into how Zynga operates emerged in the recent Reddit thread started by one of the 520 employees… June 10, 2013
A yield management model for mobile advertising Yield management is a pertinent topic within the context of freemium mobile app distribution, monetization, and user acquisition, as it… June 3, 2013
Three trends in mobile advertising MoPub recently published its quarterly Mobile Advertising Marketplace Report for Q1 2013, which, combined with other such reports from mobile… May 20, 2013