How much does a soft launch have to cost? While much has been written on the soft launch paradigm for mobile game releases, one item remains conspicuously absent from popular… March 28, 2016
Mobile gaming and smartphone penetration Last week, eMarketer released a report that showcases the ubiquity of mobile gaming: in 2015, 64% of mobile phone users… March 14, 2016
Silicon Valley and the geographic distribution of hit mobile games Silicon Valley is the irrefutable world capital of the consumer technology industry; the region consistently tops lists of geographic hubs of… January 25, 2016
Are Games the future of the app economy? Apple released some interesting statistics around App Store spending over the holiday season last week. Among the more compelling revelations:… January 11, 2016
2016 predictions for mobile gaming (Previous predictions: 2015 predictions for mobile gaming, 2014 predictions for mobile gaming, 2013 predictions for mobile gaming) Arguably, the three most significant… December 28, 2015
Unpacking the $5.9BN King acquisition price Last Monday, Activision Blizzard, the 5th largest gaming company in the world by revenue and the owner of multiple venerable franchises… November 9, 2015
6 ways your indie mobile game can top the charts This guest post was written by Gur Dotan. Gur is the co-founder of SOOMLA, a free in-game data platform for… August 31, 2015
Is China attractive to Western mobile developers? Last week, Gartner released its global smartphone sales report for the second quarter of 2015. The report, which saw Apple's… August 24, 2015
Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls from Eric Seufert I delivered the above presentation, Launching a Free-to-Play Game: Strategies,… August 10, 2015
Two developers made 14% of mobile app revenues in 2014 Both Apple and Google this year revealed information about the amount of money they have paid out to developers (ie. disbursements… July 6, 2015