The App Store has a ‘Too Big To Fail’ problem The term 'too big to fail' is commonly associated with the various bank bailouts during the global financial crisis of… January 24, 2022
Growth models for web3 gaming Conditional probabilities are difficult for the human mind to grasp, and nowhere is that challenge on display more profoundly than… December 13, 2021
Will Android dominate mobile gaming? Last week at its Games Developer Summit, Google announced a slate of new advertising tools designed to help mobile games… July 19, 2021
iOS14, Fortnite, and the importance of controlling distribution I articulated what I believe to be Apple's four motivations in implementing its AppTrackingTransparency privacy policy, which is set to… March 22, 2021
Why did Applovin buy Adjust? Yesterday, Applovin, the mobile ad platform and games publisher that is rumored to be going public in 2021, announced that… February 4, 2021
Apple Arcade, one year on: no killer games, can’t compete with free This guest post was written by Josh Burns, the founder of DigitalDevConnect and an active member of the Mobile Dev… December 10, 2020
The economics of game streaming In this episode of the MDM podcast, I speak with Stephen Ellis, the founder and CEO of Pipeline.gg, about the… November 30, 2020
Why did Epic publish Fortnite on Google Play? Earlier this week, Judge Yvonne Gonzalez Rogers of the United States District Court for the Northern District of California heard… September 30, 2020
Roblox is the next big games advertising platform The success of Roblox is hard to overstate: the developer behind the eponymously named game development and distribution platform raised… September 28, 2020
Apocalypse Later: IDFA deprecation is delayed. Now what? In a developer update last week, Apple disclosed that the new privacy changes announced for iOS14 at this year's WWDC… September 7, 2020