The second mobile cycle A refrain commonly posited by mainstream technology news websites is that the "mobile cycle" -- that is, the torrent of… October 23, 2017
Can mobile gaming companies go public again? On September 29th, Rovio Entertainment, the company behind Angry Birds, listed its stock on the Nasdaq Nordic exchange. The company's public… October 9, 2017
The intermediation of the app economy When the App Store launched in 2008, it provided developers with a marketplace through which they could directly engage with… October 2, 2017
Navigating the Three Stages of the Mobile Marketing Lifecycle I gave the below presentation at the PocketGamer Connects conference in Helsinki on Tuesday, September 19th. Navigating the Three stages… September 25, 2017
The thawing of the Top Grossing chart Last Wednesday, after rolling out its "Likes You" feature to Tinder Gold users in the US, the Tinder dating app… September 5, 2017
Zombie Gunship Survival: A case study in Community Management Zombie Gunship Survival is a top-down, first-person shooter mobile game developed by Limbic, the US-based game studio behind Nuts! and the… May 30, 2017
Mobile User Acquisition Workshop in Dublin: June 19, 2017 Mobile User Acquisition Workshop - June 19th, Dublin This workshop is primarily designed for participants from small- and medium-sized app development companies that are… May 22, 2017
Golf Clash: A case study in free-to-play monetization Golf Clash is a golf simulation game from UK-based studio Playdemic. In the game, players compete against each other in… April 3, 2017
Why does Flurry say mobile gaming engagement is down? This guest post was written by Wilhelm Taht, the Executive Vice President of Games at Rovio, the company that… February 27, 2017
Your first 1000 users on mobile Reaching product / market fit on mobile is popularly considered to mean that an app can be marketed profitably through some… February 20, 2017